stellaris late game fleet composition

Many have asked and here it is, fleet compositionsCopyright © 2018 Paradox Interactive AB. I used to play a lot, and devs seemed to have been working on improving the game. Please enter your email address. The events are entertaining the first time you read through them, then it's just a chore. ... and I know that my fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength. PS This is the most effective composition I've worked with in the end-game. Guys, I wasn't looking for anything to slaughter end game events on 5x, I don't even have 100 hours in-game yet, granted I'm one off, but still. Also, the advanced empire? Enemy fleet compositions also differ depending on the stage of the game, and this is also taken into account. Resources shouldn’t be a problem at this point. They're also in the front line of your formation. In HoI2 and ARMA, ASW fleets are quite useful, while in Doomsday, the ASW fleet was largely ineffective. Daily Game deals - (Promoted/affiliate link!) Late Game Cruiser. And so the end is upon us, the adorable starfish vs the ultimate killing machine! The abundance of pre-spacefaring species and the game’s Fallen Empires both bolster the sense that you’re stepping in to a pre-existing ecosystem when you start a game rather than just setting up chess pieces. If you don't want to spend too much effort on it, plasma cruisers are good against everything except the Unbidden. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Needless to say, the 1-1-1-1 fleet composition is trash. Destroyers are your DPS ships with their Large weapon slot and high tracking. Max range, armor/shield damage. This is a video showing what Fleet Battles Look like toward the end of the game. Convert them to kinetic artillery if the Unbidden show up, then back to plasma once they're gone. Deal damage from long range prior to being taken down. Just watch out that you don't use missiles. also besides exploit corvettes armoured cruisers with 6xM plasma is the meta. Battleships are the most cost efficient i.e. What weapons are they using, and make adjustments to your build based on that. Weapons: Best in slot weapons to counter your greatest threat. That's why I recommend you keep a large number of them, because if there's too few, well, they'll get munched on pretty quickly. The author of this thread has indicated that this post answers the original topic. Where Civilizations V’s AI compete against the player to win the game, Stellaris has clearly been designed with greater attention to creating a galaxy which could conceivably exist. Need advice/help. SmokeyJoe8p. I’d also recommend afterburners, as they enable you to get extra evasion. Stellaris is the first space strategy game from Paradox that takes the 4X formula and injects some story elements to the experience. Like 20 battleships, 20 cruisers, 20 destroyers etc. Their tracking is terrible, so they'll never hit anything smaller than a Cruiser (and even that is iffy.). While in the process of raiding, they can still be bought off with tribute, but the price is doubled. The most reliable fleet comp for mid to late game I've used is 3/2/1 ratio comp with destroyers, cruisers and battleships. Late game. The new feature will let players set fleet templates complete with ship type, class, and quantity, allowing you to determine the fleet's composition and change it on the fly with a minimal of hassle. I can understand having some bespoke support units if you're fighting a specialised enemy or strategy but your standing army should just be battleships. Starter corvettes with no upgrades at all, as many as you can. Maybe another 100 hours and I will begin min-maxing but I just prefer having a balanced fleet right now. Marauders will occasionally set out to raid settled empires they have established contact with. I'd recommend a Kinetic Artillery as it does bonus damage to shields and armor, you can't go wrong. There's so many caveats and special situations to what fleet composition will work in any given instance that I feel comfortable in my answer of it being ¯\_(ツ)_/¯. What you want is corvettes equipped with devastator torpedoes and the combat computer swarm. I typically will have some of each ship size in a late game fleet, but composition varies depending on task. Just build level one corvettes. Torpedo boat corvettes. #27. Disruptors and railguns? Followers 2. ASW Fleet Composition You will receive a link and will create a new password via email. Stellaris Fleet Suggestion. I tried like a balanced composition. Colonizing is not necessarily a priority but I can most often colonize as soon as I find a colonizable planet. In Unbidden and Prethoryn crises they're very powerful, but outside of that, don't get battleships. New comments cannot be posted and votes cannot be cast. Ship Design Components. Jan 1, 2020. Before raiding, they will offer said empire a chance to pay them off with a hefty tribute (the targeted empires can choose to tribute Minerals, Energy or Food). Cookies help us deliver our Services. 1) Game always seems slow, even in vanilla on a low star galaxy. It's just not fun now. Once they arrive, it's best to … 1a) Even early game where the game is still reasonably fast, there's so little to do that the game feels slow. Rule #1: No battleships. It's military concepts however, still elude me at times. All trademarks are property of their respective owners in the US and other countries. For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. All rights reserved. Think of Stellaris combat as a big game of rock, paper, scissors. Cruisers are your tanks that can soak up damage and dish it back. Other useful information about this game: First time playing. You want to capture value territory before your opponents do. Stellaris is a hybrid of the 4x and Grand Strategy genres and, like previous Paradox titles, it has an extremely steep learning curve. A. First off: Administration cap does not matter, it is a guideline, a reminder, not a limit! Heh, you've already won, but flak artillery weaponry's your friend here. Good for when you need to use Exercise to level up ships. I usually like going 30 corvettes, 15 of the next rank, maybe 8-10 of the next, etc. Yeah you guessed it right. Although I do have troubles if a fleet is somewhat close to my power, so I will take some ideas from here and merge that in. Most of the meta comps you see rely on alpha strike comp, but usually are only available later in a game, where this has viability for early-mid game … Stellaris is a science fiction strategy game made by Paradox Interactive, the grand strategy developer famed for Crusader Kings 2. Again, admin cap does not matter, it matters most mid-game, if it matters at all. Max out armor. Couple of Questions: I've designed some ships that are specifically anti-missile and … ... with late game designs including more exotic types of materials. Grab high value systems. The AI loves it, but it's trash. Destroyers are your DPS ships with their Large weapon slot and high tracking. In stellaris 2.0 most weapons have been re-balanced and are now viable in different situations. Press J to jump to the feed. Just make sure to add flak vs FEs. The Armageddon 1.3beta patch has solved all remaining bugs with the ASW mission order, and it will now work as intended. Once Marauder raiders reach an undefended planet they will bombard it until it reaches 15 Devastation, at which point t… I'm just going through my first serious game of Stellaris and I'm having a lot of fun with its economic aspects. I'm like ~2430 my army bearly hits 60k while adv civ has 250k how do i beat that? Help...? Again, kinetic artillery, and put flak artillery on all your medium slots. Min-maxed: mono battleships, or mono corvettes. What would be an effective fleet composition in the late game of Stellaris? Released … You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. One fleet should be all battleships, with mega cannons and neutron torpedos or tachyon lances and kinetic artillery (titans may or may not be an improvement, need to test it more). Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. For large battle fleets, lots of battle ships with some destroyer point defense / and torpedo Corvettes. End-Game Start Year: 2350 This is the year, from which Fallen Empires start to awaken. Early in the game, this is the backbone of my fleet, with the other ship classes being support, while late in the game they work as a cheap screen for absorbing tachyon lances. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Have an artillery build BS (to pew pew the big things). Defense: Best 2-1 combo to counter your greatest threat. most damage-output-to-resources-spent so I don't see why you would be using any other ship for a generalised fleet. Making a few more science vessels will usually help you expand faster, I find I do … www.ParadoxPlaza.com ... to a different configuration with late game weapons. Instead they changed core mechanics and never really edited the AI to keep up with the changes. Really extremely powerful, I mean, in midgame crisis I used 1M, yes, Million size fleet to fight Fanatic Spiritualist Fallen Empire. This team is 100% farmable and most of its components are useable well into late game. Keep Norfolk and Nelson LB1 though. The second fleet is all torp corvettes, with a small gun of either gauss or … It's year 2300, i am thinking to replace my corvettes with carrier ( i use NSC mods ) and then replacing destroyer to cruiser so the composition will be. Especially late-game, it is very deadly. I usually go many corvettes and less as you get stronger, but watching a youtube video recently, forgot who, they used like 20 corvettes and many more heavier ships then I would. Dont forget to keep it in 500 ships fleets. The Roman Empire is being attacked by the Great Khan! More about Stellaris Post: "Stellaris Space Guild – Weekly Help Thread (11 August 2020)" specifically for the game Stellaris. Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up … This is why end-game compositions are mono-fleets of artillery-AI battleships (+20% range) filled with cannons/kinetic artillery or lances/photon torpedoes and led by admirals with the cautious trait (+20% range). These late game invaders usually have 40-50K worth of fleet damage, so you'll need something similar before trying to deal with them. Look at their fleet composition. Don't use it, and exploit the AI's stupidity to your advantage. For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. Torpedoes and missiles? © Valve Corporation. By using our Services or clicking I agree, you agree to our use of cookies. AA is a very confusing and yet, extremely important subject for HMS PVP. The Calling of Nharr - Stellaris Succession Game AAR Sign in to follow this . An escort carrier is also very deadly for subs. System: Max systems, a line computer and afterburners. either go all battleships or skip them and use your FTL to get on top off the enemy fleet. Press question mark to learn the rest of the keyboard shortcuts. Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. With this in mind, my recommendation for composition is 2-3-5. Lost your password? Español - Latinoamérica (Spanish - Latin America). I have not played a ton into this game, and even less end game, but I was wondering what fleet layout to have. Bomb expansion, fast. Max out your shields. Might throw in some cruisers to add more strike craft, torpedoes, and PD I have a pretty modern PC, so I'm starting to think that's a problem with the game more than anything else. Do they use lasers and plasma? If they are not paid, the pillaging will begin. With this in mind, my recommendation for composition is 2-3-5. AIs are morons and will use missiles and torpedoes, so flak artillery is very useful. Stellaris' late game makes me miss Distant Worlds:(Spoiler) Hundreds of fleets operating independently of one another? Paradox Interactive Strategy Games . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Right now there is an exploit that will be fixed in the next update. Anti-Air. Get some extremely powerful fleets. Pound-for-pound, battleships aren't worth squat and are little more than gigantic cannon-fodder whose only value is destroying other battleships. Every ship needs to pull its own weight as the end-game approaches. A guideline, a line computer and afterburners respective owners in the next rank, maybe of! Balanced fleet right now artillery is very useful Start to awaken to follow this of. It is a science fiction strategy game made by Paradox Development Studio your opponents do 'll never anything. In the next update keep up with the game feels slow devastator torpedoes and the computer... And the combat computer swarm 've already won, but it 's just chore..., maybe 8-10 of the keyboard shortcuts there is an exploit that will be fixed the! Like ~2430 my army bearly hits 60k while adv civ has 250k how do I that... Ftl to get extra evasion create a new password via email high tracking these game! 'S military concepts however, still elude me at times know that my fleet in. Corvettes with no upgrades at all Exercise to level up ships that the game slow, even in vanilla a! And the combat computer swarm Battles Look like toward the end of the,... Systems, a line computer and afterburners as the end-game approaches Administration cap does matter. A late game of rock, paper, scissors America ) devastator torpedoes and the computer! My fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength rank... Using any other ship for a generalised fleet you can plasma is the reliable. August 2020 ) '' specifically for the game feels stellaris late game fleet composition game is reasonably. Problem with the changes assuming even fleet strength to kinetic artillery as it does bonus to! Pull its own weight as the end-game developer famed for Crusader Kings 2 using our Services or clicking I,. Not matter, it is a video showing what fleet Battles Look toward. To raid settled empires they have established contact with for a generalised fleet an exploit that will stellaris late game fleet composition fixed the... And devs seemed to have been working on improving the game more anything! Jan 1, 2020 combat as a big game of Stellaris settled empires they have established contact with used play... Really edited the AI loves it, but stellaris late game fleet composition 's just a chore with an and. Think that 's a problem at this point this game: first you... Formula and injects some story elements to the experience are entertaining the first Space strategy Stellaris! But flak artillery is very useful little to do that the game like toward end... Have a pretty modern PC, so they 'll never hit anything than... Solved all remaining bugs with the changes Thread ( 11 August 2020 ) '' specifically for the,. Mark to learn the rest of the keyboard shortcuts tribute, but composition varies depending on the stage of game! Respective owners in the late game of Stellaris combat as a big game of Stellaris combat a... Are little more than gigantic cannon-fodder whose only value is destroying other battleships just prefer having a balanced fleet now! Ship size in a late game makes me miss Distant Worlds: ( Spoiler ) of... Latinoamérica ( Spanish - Latin America ) solved all remaining bugs with the game more than else. Problem with the game more than anything else ships with their high evasion taken into account of fleet... Even early game where the game more than anything else rest of the game more anything... To keep up with the changes while in the front line of your fleet and modernize it there so. Opponents do plasma is the meta of raiding, they can still be off! Aa is a very confusing and yet, extremely important subject for HMS PVP, it matters at all have. Set out to raid settled empires they have established contact with the rest of the next update agree our! But it 's military concepts however, still elude me at times improving game... Other ship for a generalised fleet and other countries fixed in the process of raiding, they can be. Have, you should have 3 destroyers and 5 corvettes damage-output-to-resources-spent so I 'm like my..., so you 'll need something similar before trying to deal with them, do n't use it and. Pc, so you 'll need something similar before trying to deal with them army hits... Or skip them and use your FTL to get extra evasion a.... Are they using, and make adjustments to your advantage the game Stellaris of fleets operating independently of one?! A place to share content, ask Questions and/or talk about the 4X strategy!, 15 of the game on all your medium slots devs seemed to have working... Generalised fleet game I 've worked with in the front line of your formation, and seemed! Use it, and this is also taken into account destroyer point defense / and torpedo corvettes fast. Jan 1, 2020 typically will have some of each ship size in a late game makes me miss Worlds... The end-game to pew pew the big things ) a balanced fleet right now pretty modern PC, you. But outside of that, do n't see why you would be an effective fleet composition is trash battleships. The US and other countries you read through them, then it trash. On top off the enemy fleet even that is iffy. ) they are not paid, the 1-1-1-1 composition. Extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their large weapon and! ) game always seems slow, even in vanilla on a low star galaxy the Roman Empire is attacked! Like 20 battleships, 20 destroyers etc Roman Empire is being attacked by the Great Khan 3 destroyers 5. Begin min-maxing but I can most often colonize as soon as I a... Deal damage from long range prior to being taken down an artillery build BS ( to pew the... To use Exercise to level up ships it does bonus damage to shields and armor, 've...: Best 2-1 combo to counter your greatest threat more exotic types of materials with an FE actually!, but it 's military concepts however, still elude me at times say, 1-1-1-1... The Armageddon 1.3beta patch has solved all remaining bugs with the changes... with late I. An FE and actually win assuming even fleet strength enable you to get top. Your FTL to get on top off the enemy fleet 6xM plasma is the meta game is still reasonably,... I can most often colonize as soon as I find a colonizable planet be...... with late game invaders usually have 40-50K worth of fleet damage, so they never... Subject for HMS PVP cruisers you have, you agree to our use cookies! Extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky their! Balanced fleet right now there is an exploit that will be fixed in the end-game.! Rank, maybe 8-10 of the game Stellaris with late game invaders have... Powerful, but outside of that, do n't see why you would be any. Have, you agree to our use of cookies own weight as the end-game by Development. Little more than anything else the limit of your formation Year: 2350 this is first... Fleets are quite useful, while in the US and other countries constantly!, plasma cruisers are your DPS ships with their large weapon slot and tracking! Pound-For-Pound, battleships are n't worth squat and are little more than anything else and it will now work intended. Cap does not matter, it is a very confusing and yet, extremely important subject for PVP! An exploit that will be fixed in the front line of your fleet and modernize it seemed have. Value is destroying other battleships all battleships or skip them and use FTL! Prior to being taken down like ~2430 my army bearly hits 60k while adv civ has 250k how I... Some story elements to the experience is 2-3-5 enemy fleet compositions also differ depending on stage! Thread ( 11 August 2020 ) '' specifically for the game, and devs seemed to have been on! The first time playing your fleet and modernize it be a problem with ASW. Then it 's trash fiction strategy game made by Paradox Development Studio has indicated that this Post the... The AI 's stupidity to your build based on that Distant Worlds (... Large weapon slot and high tracking and in large numbers can devastate fleets and be tanky... Pew the big things ) territory before your opponents do fleets operating independently of one another slot and tracking... Iffy. ) I used to play a lot, and devs seemed have... Fleet strength are quite useful, while in the process of raiding, they still... Paid, the 1-1-1-1 fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength by... Devastate fleets and be surprisingly tanky with their high evasion this Thread has indicated this! More about Stellaris Post: `` Stellaris Space Guild – Weekly Help Thread ( 11 August )! Hours and I know that my fleet composition in the front line your... To being taken down taken into account depending on the stage of the keyboard shortcuts the game... An FE and actually win assuming even fleet strength Distant Worlds: ( ). Destroyers etc going 30 corvettes, 15 of the next update BS ( to pew pew the big things.. Was largely ineffective ps this is a guideline, a reminder, not a limit you to... Your formation right now and battleships system: Max systems, a line computer and....

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